Empty Calories – Problems with Narrative in Cinema and Television – Part 1

Part 1 – Iron Man or Why Character Motivation is Important

 

Psychologically understandable character motivation within narratives has not always been prevalent in storytelling, especially as it ties to underlying themes.  One need only read The Three Musketeers to see plot contrivance trump psychological realism when d’Artagnan immediately forsakes his hithertofore, lifelong held belief that Cardinal Richelieu is a good man because some random guy in a bar tells him so.  It is a volte-face of such extreme that most modern readers would get whiplash and cry foul.  Psychological realism was not necessarily the style of narrative at the time, so contemporary audiences were fine with it, the fact that it promoted the plot was more than enough justification for that moment.  For the modern audience, however, we tend to expect a much greater deal of psychological realism (or believability) in our narratives.  Yet, there seems to be an increasing trend that when it comes to modern narratives that we are far more willing to accept plot convenience, or at least to acquiesce to plot convenience, as a more dominant factor than psychological realism, coherency of narrative subtext, or agreement with theme.  In fact, we seem far more willing to forgive completely insane character decisions for the sake of visuals, aesthetics, or some plot driven reason.  But plot, story, and character, are held together by subtext, motivation, and themes, and when they are ignored, contradicted, or circumvented (none of which is the same as subverted) the resulting story often feels shallow, hollow, and empty, as if it is bereft of true substance.  This can be across whole narratives, but often we can see it most clearly in specific scenes within a narrative that speak to the bigger problem.

 

A prime example of this can be seen in Jackson’s adaptation of Tolkien’s Fellowship of the Ring in the scene with Arwen, Frodo, the Black Riders, and the Ford of Bruinen at Rivendell.  In the book, Arwen is not present.  Aragorn and the hobbits are met by the elf lord, Glorfindel.  Glorfindel gives Frodo his horse and sends him riding toward Rivendell via the Ford of Bruinen.  Pursued by the Riders, Frodo is injured, weakened, and constantly tempted by the One Ring.  He makes it over the river and faces off against the Riders.  They tempt him.  The Ring tempts him.  But even in his weakened state, even with his wound from the evil Morgul knife, and even with the power of the Ring calling him, Frodo refuses them.  He shows courage, stoutness of heart, and fortitude.  Frodo falls to the ground, just as the river rises up and washes the Riders away.  It is arguably for this reason, his strength of character, that the Council of Elrond agree to let Frodo journey into Mordor accompanied by the rest of the Fellowship.

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In the film version of this scene, Frodo (badly injured with a Morgul knife) is unceremoniously dumped over Arwen’s saddle.  Arwen then carries him, much like a sack of potatoes, pursued by the Riders.  She then crosses the river with Frodo barely conscious, and presumably a bit bruised and battered from the ride.  When the Riders approach, Arwen refuses their temptation with the slightly clumsy line, “If you want him, come and claim him.” Arwen then summons the power of the river, the waters of the river rise up, and the Riders are washed away.  End scene.

 

Substituting Glorfindel with Arwen makes little difference to the story.  In fact, the earlier animated adaptation substituted Glorfindel with Legolas, and that made sense as one elf lord is pretty much the same as another, especially when Glorfindel isn’t really in the rest of the story, so you might as well use the one that is going to be there for the next thousand pages.  But what the animated adaption kept was Frodo riding away from the Riders on his own.  The reason for this is that this was the important part of the encounter.  Frodo refused the Riders and the Ring at his weakest, on his own, injured, with no support, and no protector.  He demonstrated his strength of character and proved himself to be a trustworthy ringbearer.  Unfortunately the Jackson adaptation completely misses this point.  If anything, following Jackson’s scene, the Council of Elrond should have sent Arwen on the quest (with or without Frodo… perhaps in a large sack slung over the back of her horse).   For all of Jackson’s attention to detail in adapting The Lord of the Rings, he seemingly missed the entire point of this scene.

 

Why would Elrond, Gandalf, Aragorn, Boromir, Legolas, and Gimli support Frodo’s quest when thus far all he has done to their knowledge has either been to use the Ring and get stabbed on Weathertop, or be rescued like a sack of potatoes by an elf?  There is absolutely no reason to trust in Frodo or believe him capable of this quest at this juncture.  He has demonstrated no fortitude, no judgement, no agency, no power, and in fact had to be rescued in the first place because he was tempted by the Ring.  The characters are forced into this decision for plot reasons, not for any sort of narrative consistency, psychological realism, or earned status.

 

But to reiterate, this is not a problem with Arwen’s inclusion in the scene, as Arwen, Glorfindel, or Legolas, could all have been in the scene, but rather how she has been used, and how that ignores the subtext, theme, and underlying motivation that was in place in the original scene.  She completely robs Frodo of his agency and his power in that crucial moment.  If Arwen saved Frodo and was then included in the Fellowship this would be less of a problem in this specific sense, but that may create other issues, notably completely changing the make-up of the Fellowship.  Although, if she replaced Legolas and performed the same function, that would have been easier to explain than why Frodo is allowed to go in the first place.

 

So what we have here is a cinematic sequence, that looks great, that flows well, that is a fine action set piece, but that completely undermines the entire subtext of the scene and removes the major reason that anyone would trust Frodo to go on the quest in any capacity, let alone as the Ringbearer.  It ignores psychological realism in the characters involved in the Council.  It ignores the theme of the books and story that the strength of the individual, no matter what their background, can be enough to fight evil and change the world.  Jackson obviously had reasons for inserting Arwen at this juncture, but those reasons had nothing to do with character motivation or the necessary subtext created in that moment.

 

Character motivation and subtext can be a powerful tool in storytelling as it makes the narrative more compelling, more immersive, and more verisimilitudinous.  When directors, producers, writers, and production teams ignore the subtext and the characters’ motivations, that is when we find ourselves viewing something that can feel jarring or wildly inconsistent (depending on the severity of the infraction).  Viewers may not always realise why they feel that a character’s actions are out of place, or may not be able to exactly pinpoint why certain scenes felt unfulfilling.  But viewers are very vocal at expressing dissatisfaction when the finished narrative has not fulfilled their expectations.  So it is interesting that many filmic narratives and television shows seem to completely exclude the notions of subtext, character arc, psychological realism, and theme, when they are ostensibly trying to craft something that will please viewers.

 

Take the Iron Man trilogy.  Few would complain about Robert Downey Jr.’s portrayal of Tony Stark.  He seems to effortlessly portray a spoiled, narcissistic, genius, playboy and translate that to onscreen entertainment.  He has demonstrated time and time again that he also can portray the nuance of character on screen, and is occasionally given the opportunity to do so within Marvel’s juggernaut franchise.  But if we consider the character arcs created by the Iron Man trilogy (and the Avengers film that occurred between IM 2 and IM 3) we get to something of a stumbling block in which the character motivation seemingly vacillates and wavers for little apparent reason, themes get randomly changed mid-text, and the subtext strikes a strange discordant note across individual films and when viewed as a trilogy.

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In the first, Iron Man, leaving aside the problematic timing of Obadiah Stane, for no apparent reason, wanting to have Tony killed, Tony goes through a transformative arc.  He realises his weapons that he naively thought were being used to ‘protect’ American soldiers were actually being used to kill people.  For a genius that is a bit of a blind spot that is hard to swallow, but we will gamely soldier on.  As the film progresses he moves from a purveyor of weapons to wanting to protect.  He creates a suit of armour that will allow himto rescue people, to stop the bad guys, and to be a hero.  Okay, so he kills a few people, but they were bad guys and they shot first, or were holding hostages.  Oh, and he leaves a man to be torn apart by a mob.  But… yay for the good guys, I guess.  He could have arrested them, captured them, deposited them at the army base, incapacitated them and sent the co-ordinates to the allied forces, etc. etc. but vigilante justice is a problematic type of heroism that is wildly and widely promoted in the MCU, and Hollywood in general, as being good, just, and heroic.  No need to get into the double standards applied by heroes to important characters, and to the nameless chaff foot soldiers who can be incinerated with impunity, or the relative morality that is turned on and off like a switch when it is convenient.

 

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Superhero Fatigue or Second Wind?

 

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Superhero Fatigue or Second Wind?

Without a doubt it is a good time to be a superhero geek.  Superhero comics are increasingly reaching out to broader demographics and trying to engage fans from all walks of life.  Comic Cons are basically mainstream media events with high profile guests and impressive production values.  Superhero films are smashing box-office records left and right, not to mention being churned out at a pace of three or four a year (or more), with no sign of stopping.  Superhero television shows are springing up on channel after channel and catering for different demographics and audiences.   And in the face of this we say, ‘Well it can’t keep going at this pace… It will have to end sometime… The public will get bored with the constant stream of superheroes…’ and on and on and on.  In a number of regards that is undoubtedly true, Hollywood has always had something of a cyclical nature to its production schedule.  The era of the Western, the era of the Musical, the era of the Noir and so on.  Each genre has its day to shine and dominate the box office, spawn televisual progeny, and then the market reaches saturation and the public moves on to the next craze.  Thus it was, thus it always will be, so speaketh the voice of experience.

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Review: Shadowhunters: The Mortal Instruments (Freeform, 2016 – )

 

 

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Review: Shadowhunters: The Mortal Instruments (Freeform, 2016 – )

 

Short Review:

A television adaptation of an urban fantasy, paranormal romance, YA series that matches ropey dialogue and uneven storytelling with some dubious production decisions and awkward action.   It wants to be the next Buffy, but lacks the heart, wit and self-awareness to do so.

 

Longer Review:

Time to be upfront and honest about this.  I am clearly not the target demographic for this adaptation of Cassandra Clare’s The Mortal Instruments series.   Just as I wasn’t the target audience for the books when I read the first few books and could not get into them.  Ditto for the film version in 2013 which I watched and disliked.  I didn’t like the story, the characters or the world.  So this television show was going to have an uphill battle to turn me into a fan.  On the other hand, I watched the first two episodes with very low expectations, and was disappointed to find that it didn’t even clear those.  So feel free to dismiss my thoughts on the show as coming from someone who will never ‘get’ this series, but I am a fan of fantasy literature, film and television, and I hate it when things are done badly.

 

Some general remarks first.  Shadowhunters: The Mortal Instruments is a live action television adaptation of Clare’s six book series, starting with City of Bones (2007).  The story initially revolves around Clary Fray (Katherine McNamara), a young teenage New Yorker, whose mother Jocelyn (Maxim Roy) disappears, apparently kidnapped, a discovery that she is a Nephilim (a supernatural race descended from an angel) and the world she lives in is part of a wider supernatural world of demons, warlocks, werewolves, and the extremely pretty, and yet horrendously understaffed, people who hunt them.[1]  There are secret societies, ancient prophecies, monsters and villains, and magical artefacts a plenty.  She meets up with a few other teenage demonhunters (the aforementioned Shadowhunters) and sets off on a quest to recover her lost memories, rescue her mother, and embrace her destiny to save the world, all while navigating her increasingly complex love life.

 

There are a couple of love triangles, some forbidden love, and lots of long, lingering looks.  There are some cool magical abilities, which may or may not be read as tattooing or self-harming depending on your perspective.   It grapples with issues of teenage angst, feelings of alienation, evil/neglectful parents, and the allure of being a teenage rebel.  So in many respects it follows the form of a typical YA paranormal romance.  So far, so Buffy.

 

I try to begin with some positives so that I am not simply laying on the negative criticism, so let’s focus on that.  The show has made a couple of changes to the original story which are actually fairly positive.  For a start the principals have been aged slightly to the 18-20s mark instead of being in their mid-teens.  Not much of a change, but it makes the story a tiny bit more believable and easier to watch.  The coming-of-age narrative is still possible, the characters are still young, and it doesn’t really change the fundamentals of the original source material.  So as far as changes go, that is actually a pretty good one.

 

The character of Luke (Isaiah Mustafa) has been made into a cop and is not a white character anymore.  Again, this is a pretty positive thing for the show.  It makes the cast slightly more diverse instead of a sea of pale, white faces, and it gives Luke’s character something to do in the episodes.  It brings a new element to the story of the supernatural/real world conflict and the overlapping of two realities.  Plus, bringing in the New York City police department angle attempts to ground the narrative and the conflict and bring it some much needed believability.

 

The main cast of actors playing Clary, Jace (Dominic Sherwood), Simon (Alberto Rosende), Alec (Daddario) and Isabelle (Emeraude Toubia) are all very pretty young things who look the part of the characters they are playing. The protagonist Clary is pale with bright red hair.  New to this supernatural world but blessed with extraordinary gifts she is meant to act as the audience POV.  McNamara plays her with energy, but there is little substance there yet.  Jace, the strong, silent love interest, is pale with unconvincing peroxide blonde hair and cheekbones you could cut glass with.  Tall, blonde and definitely not Spike.  Unfortunately he displays almost no sense of humour, and those few lines that could be delivered that way fall flat.  I get that he is meant to be broody and alluring, but without a reader’s active imagination to spin depth of character out of nothing, Jace is presented as cold, hollow and generally obnoxious rather than mysterious, broody and wounded.

 

Alec and Simon are pale with dark hair doing the brooding/nerd-chic thing respectively.  Linked by unrequited love storylines and the fact that they are a little superfluous to what is actually happening they are not particularly engaging on screen, with Alec playing it ironically ‘straight’ and Simon lacking Xander-level snark and quips.  Izzy is not quite as pale with dark hair and an extensive wardrobe.  As the sexually liberated one of the group, this has resulted in her appearing as eye-candy for demons and wearing a succession of impractical demon fighting garb.

 

The thing is, they all look the part.  The issue is with the characters they are playing, the dialogue and direction they have been given, and the lack of empathy or emotion in the show.  You can’t fault them for the enthusiasm with which they have seemed to throw themselves into this series.  But, as with so many shows aimed at the teen demographic, they are not, perhaps, the most experienced or talented actors in the world.  Their job is not made any easier by the fact that the dialogue is pretty awful, the story is a bit ridiculous and nonsensical, and the fight choreography depends on lots of jump-cuts and shifts in perspective to give it any life.  With better material it is entirely possible that these actors would shine, but given the source material and story they are forced to work from, they were pretty much doomed from the start.

 

The first episode is a mess of clashing scenes that try to ram the complicated exposition down the audience’s throat in the vain hope that info-dumping the world, history and character details, throwing in a few action scenes, and adding some sparkling effects will make you tune in next week to find out what the hell is meant to be going on.  If the dialogue and acting had been convincing enough to sell the story, this wouldn’t have been so much of an issue, but unfortunately because the story is from the books even the greatest actors in the world, in conjunction with the best screen writers and CGI effects teams would have been pushed to the limit to make this story work.  An alternative would have been to take advantage of the medium and tell the story a little more slowly, and allow the history to emerge over the course of the season, but, alas, this was not to be.

 

Like the actors, the show looks superficially pretty, but it lacks depth and substance.  It has the added issue that the prettiness is unevenly spread with some scenes and sets looking slick and polished, and others looking badly lit, cheap, and crude.  The CGI itself is not that bad for a TV show.  But the production team made some questionable decisions with the props that look like fantasy toys from the local store.  Plus, a secret old-world magical base in a gothic Cathedral should probably not have state of the art routers, flatscreen displays and the type of technology and background staff that would make CGI: Teen edition weep.  And shouldn’t magical tattoos look cool rather than a bad skin disease or a suspicious rash?

 

More troubling is that this lack of substance to the sets extends to the distinct vacuum where emotional resonance should be.  For example, when Clary first embraces her destiny as a Shadowhunter it is essentially used as an opportunity to give her a new wardrobe change into ‘sexy’ leather and not signal an empowering moment of seizing her own destiny and choosing to fight for her life.    When Jace reveals that he too has lost his parents the emotional impact is roughly the same as if he had just said that he too liked cheeseburgers.

 

It all just feels a little soulless.  A little superficial.   I mightn’t have been a fan of the books or film, but I wanted this show to do well.  I wanted to be surprised and entertained.  Instead, I was disappointed by a series that fails on almost every level.  But, as with any TV show, this is early in its run.  It may find its feet and go on to tell an interesting, adventure filled romp through a supernatural world… I just won’t be holding my breath.

 

[1] Why understaffed?  Well why else would a bunch of children/teenagers be sent out to fight the forces of evil if they had sufficient adult staff?